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What is a fanlisting? According to TFL.org, 'A fanlisting is simply an online listing of fans of a subject, such as a TV show, actor, or musician, that is created by an individual and open for fans from around the world to join. There are no costs, and the only requirements to join a fanlisting are your name and country. Fanlistings do not have to be large sites (although some are) - they are just a place where you can have your name listed along with other fans of the same subject. TheFanlistings.org is the original (but not official) web directory for fanlistings, dedicated to uniting the fans.'
hitman
Hitman is a video game franchise available on PC as well as several video game consoles, including PlayStation 2, Xbox 360, Xbox, and GameCube. The games revolve around Agent 47 (usually simply referred to as "47" or "Mr. 47"), an assassin-for-hire, whose flawless record places him in high demand among the wealthy and elite. The game series is developed by the Danish company IO Interactive, now a division of Eidos Interactive. The games feature a mix of orchestral and electronica musical scores, composed by Jesper Kyd.
The games contain a considerable amount of violence and are rated Mature (17+) by the Entertainment Software Rating Board. All four games are third-person stealth-based, although it is possible to switch back and forth between third-person and first-person perspective in all but the first title.
The core objective in each level is to kill an assigned target. In most cases, Hitman allows the player different options to accomplish this task. Players can perform precise assassinations or slaughter indiscriminately in order to achieve the mission goals; however, the games reward a subtle approach by awarding special weapons or cash bonuses if players earn a favourable rank (usually achievable by eliminating only the assigned target, and without raising the alarm doing so). 47 can also wear a variety of disguises (such as guards, police officers and waiters) to fool enemies and gain access to restricted areas. The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in amongst them. It is up to the player to initiate the violence, since guards do not usually open fire unless provoked.
In every game, the player character, Agent 47, has limited maneuverability; he cannot jump, scale walls, or mantle up ledges (there are a few pre-scripted places where he can jump from one balcony to another, but these are rare). This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to higher or lower areas through the use of ladders, stairs, elevators, or hills.
47 is given the ability to hop over minor obstructions in Blood Money, and can also climb up certain edifices (such as fencing, vines, loose bricks, etc). There is also the option of climbing onto the top of elevators through the hatch. This is useful if the player chooses to strangle the occupant of the elevator.
A major feature in the game is the "tension" meter, detailing how much attention the player is receiving from the public or guards and is dependent on many things. For example, walking around in a guard's uniform with the correct corresponding gun won't gather much notice, whereas running around in a waiter's uniform in a restricted area while carrying a visible weapon instead of an appetizer tray will most likely result in an unwanted confrontation with the guards.
Taken from Wikipedia
blood money
The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the player character (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be queried at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Not only rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much 'noise'.
Many new features were introduced to Hitman: Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield, improved character animations (example - face, eyes, etc), a new game engine and the ability to upgrade weapons and equipment. However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded. Every level contains some sort of method to make the target's death look like an accident; for example, tampering with someone's grill to make it explode when they turn it on, to rigging a chandelier to fall on a target, or the target 'accidentally' falling off a balcony. There are also improvised weapons, like a nailgun or a pair of hedge clippers.
A gameplay feature new to the Hitman series was also added, the "Notoriety" system. If the player, during a mission, kills innocents or civilians, gets caught on CCTV or is witnessed committing murder, Agent 47's notoriety will rise. Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47's notoriety will be minimal. The higher Agent 47's notoriety is, the easier it will be for NPCs to identify him. Players may use the bribery system to negate accumulated notoriety. The notoriety system is not enabled in "Rookie" mode, which also allows unlimited saves and a lower level of general difficulty.
When each mission has been completed, a newspaper article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety. It will detail the weapon most frequently used, how accurately it was used, the number of police, security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses. Depending on how many witnesses there were will affect your Notoriety. Sketch drawings are also sometimes visible of Agent 47's face, which grow progressively more accurate as 47's notoriety grows. The article's title relates to the player's mission rating. "Silent Assassin", in which you assassinate the targets as cleanly and quietly as possible, and draw no unnecessary attention to yourself (blow your cover, leave no extra bodies, etc.), is the best rating possible on all missions.
Taken from Wikipedia
agent 47
Name: Agent 47
Subject: Hitman: Blood Money
Category: Games
Opened: 12th May 2008
Owner: Jo
Contact: eravariel@hotmail.com
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